![daz studio genesis 3 female skullcap daz studio genesis 3 female skullcap](https://i.pinimg.com/originals/4a/d2/bc/4ad2bcf214fc36dfdc0cf0bab0936031.jpg)
There apparently is an art to this, so it's not *exactly* a science, but based on the four or five skeletons I've tried it on it will work, and you can use almost any Gen figure for the base. But if you use the Gen 3 figure fitting after zeroing out the Gen 8 male (and the Skeleton - I don't know if you have to do both but I did) it will fit just fine. If you try and fit without this knowledge it won't work (unless you just happen to get lucky). Scallywags (a figure not intended to perfectly match any particular figure exactly, although it says it will use "a lot" of Gen 3 poses). You still need to know what the figure was intended to be rigged for, but this does help with, say, Mr.
![daz studio genesis 3 female skullcap daz studio genesis 3 female skullcap](https://www.daz3d.com/cdn-cgi/image/width=200,height=200,fit=cover/https://gcdn.daz3d.com/p/63165/i/dforce-lea-hair-2-for-genesis-3-and-8-females-02-daz3d.jpg)
Then I fiddled with the textures, and even weighted the pony (still fiddling with that) to get them right, and, ta-da! Here it is! Thank you, thank you, thank you! So I followed the directions in Kellytoons' amazing video, bringing one hair in as hair and the other as cloth (separately). But at least it shows this is possible (note: because I only spent five minutes I didn't adjust the actual posing - this is a stock Heidi perform movement that intersects in places and should be adjusted). Hair will work fine - coat requires some work with the physics maps and honestly I didn't want to spend more than five minutes with this (mapping would be far easier with 3DCoat but that requires more effort than I wanted to put in). The theeth and the Eye will now move in every state of slider correcly Save this as iAvatar and create a new morphslider, source is default and target is iAvatar.
![daz studio genesis 3 female skullcap daz studio genesis 3 female skullcap](https://gcdn.daz3d.com/p/65567/i/00-main-deja-aprilysh-daz3d.jpg)
That said, the cat itself doesn't look bad even without it: And this is the cat that you can have talk as well: It must be a sign, our character that you just helped us fix up is called Julie. Ever come across needing this yet? Because at worse you can just use add your own eyebrow to the face texture, most of these figures have that option instead of using the detached brows. KT!!! I got a gotcha-primavera for you! Actually, it came up a while back, don't know if it was ever addressed further - the detached brow thing for some G8 figures. I tried that, but I wasn't able to get it to work correctly.
DAZ STUDIO GENESIS 3 FEMALE SKULLCAP FULL
I was going to go into gimp and full around with the original office but if I can use a slider to achieve the same effect it’s worth a try.Īs I said in your other thread (as a rule you don't need to post more than once for the same problem, as we see ALL the posts). Hi Kellytoons I'm looking for content and found this on the Daz site, Can this be imported into Iclone and if so how? Thanks Neal